Applications of Virtual and Augmented Reality in Training Systems
Training and professional development are undergoing a revolutionary shift thanks to the integration of Virtual Reality (VR) and Augmented Reality (AR) technologies.
- 5training days
- 6modules
- 11sessions
- 29topics

About the programme
Course Overview
Training and professional development are undergoing a revolutionary shift thanks to the integration of Virtual Reality (VR) and Augmented Reality (AR) technologies.
These immersive tools allow organizations to create interactive training environments that simulate real-world scenarios, enhancing comprehension, reducing errors, and improving learner readiness.
While VR offers fully simulated environments, AR overlays digital elements onto the physical world—creating rich, multidimensional learning experiences.
Implementing these technologies requires a solid understanding of platforms, devices, interactive content design, and alignment with organizational training goals.
This workshop is designed to equip participants with the skills to design and deploy training programs using VR and AR, supported by hands-on exercises and practical models.
Over five days, attendees will explore the fundamentals of immersive technologies, development tools, integration strategies, and best practices for building smart, impactful training systems that drive engagement and performance.
Expected Learning Outcomes
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Understand the fundamentals of VR and AR in training applications
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Design interactive training environments using immersive technologies
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Select appropriate platforms and tools for implementation
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Integrate VR/AR with organizational learning strategies
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Evaluate and continuously improve training effectiveness
Who Should Attend
- Corporate training and development managers
- Instructional designers and content developers
- Digital transformation and technology leaders
- Technical project managers
- Students of IT and e-learning technologies
Course Modules
Open any module to see its sessions and topics.
01Introduction to VR and AR Technologies
2 sessions · 6 points
Session 1Understanding VR and AR Concepts and Use Cases
- Differences between VR and AR
- Applications in education and training
- Future of immersive learning
Session 2Devices and Platforms Overview
- VR headsets and hardware
- Mobile AR applications
- Open-source and proprietary development environments
02Designing Interactive Training Content
2 sessions · 6 points
Session 1Creating VR-Based Training Scenarios
- Defining learning objectives
- Building immersive scenes
- User experience testing
Session 2Integrating AR into Real-World Training
- Identifying interactive touchpoints
- Using 3D visual elements
- Linking content to physical environments
03Development Tools and Technical Integration
2 sessions · 4 points
Session 1VR/AR Content Development Platforms
- Unity and Unreal Engine
- 3D design tools
- Managing interactive projects
Session 2Integration with Learning Management Systems (LMS)
- Connecting content to LMS platforms
04performance and engagement
1 sessions · 1 points
Session 1
- Supporting smart assessments
05Program Implementation and Delivery
2 sessions · 6 points
Session 1Planning Interactive Training Rollout
- Defining target audience
- Preparing infrastructure and devices
- Managing timelines and logistics
Session 2Running the Program and Monitoring Performance
- Supporting learners during sessions
- Collecting feedback and insights
- Measuring training impact
06Evaluation and Continuous Improvement
2 sessions · 6 points
Session 1Assessing Training Effectiveness with VR/AR
- Performance metrics and analytics
- Pre- and post-training comparisons
- Reviewing learning outcomes
Session 2Content Enhancement Based on Feedback
- Updating scenarios and visuals
- Improving user experience
- Driving innovation in training design
Complete your registration
We will contact you within one business day to confirm.
